Product / Unity gameplay framework

NPC Work & Routine System

A modular framework for NPC schedules, assigned work, and context-aware task execution—designed for straightforward Unity integration.

Unity 6000.6.0f1 development targetIndependent corePre-release
Abstract routine and work execution workflow
Design priorities

What the system is designed to provide

01

Routine scheduling

Define recurring daily and weekly activities with predictable fallback behavior.

02

Work coordination

Manage work offers, roles, reservations and task progress without requiring an entire game framework.

03

Interruptions & recovery

Support changes in priority while preserving work state and explicit execution outcomes.

04

Extensible integration

Keep game-specific inventory, navigation and save systems behind documented adapters.

Integration philosophy

Use the parts your game needs.

The proposed runtime keeps routines, work orders, and execution responsibilities distinct. Custom navigation, inventory, and persistence providers can integrate through bounded interfaces instead of becoming required dependencies.

Supported environments, final APIs, packaging, and sample documentation will be confirmed when validation and commercial release preparation are complete.